Orbit Home Systems / Civic Builder Division

All Set Alice

Somewhere beyond the polished skylines and saucer suburbs, a cheerful civic-construction robot steps off her shuttle, scans an empty parcel, and decides the future ought to have better fencing.

That robot is Alice: part household miracle, part municipal headache, all enthusiasm. She was built for the bright tomorrow, with enough optimism to raise shelters, service depots, solar arrays, and impossible machinery on any unclaimed patch of ground. She was not built to stand still. Alice strolls, inspects, improvises, and follows her own charming little logic. If you want a thriving colony, you do not bark orders at her. You design around her momentum, turn her curiosity into infrastructure, and make sure the weather does not ruin your shining mechanical centerpiece.

Alice at dusk, hammer arm bright and busy, closing the first fence line before the rain front arrives.
Morning on a repaired homestead: harvest rig loaded, shelter standing, solar panel angled toward a pale and unreliable sun.

The Premise

You are less a battlefield general than the exasperated manager of an ultra-modern service robot whose building instincts are impeccable and whose sense of personal timing is absolutely her own.

The Trouble

Even in the age of bubble-domes and orbital breakfast trays, the weather still refuses to cooperate. Storm bands arrive on hidden schedules, and rain turns neglected steel into a very expensive cautionary tale.

The Joy

Every match becomes a little animated future postcard: a gleaming gate sliding open, a harvester humming home with cargo, a shelter finished just as the clouds roll in over your chrome-plated ambition.

How A Match Unfolds

Start by giving Alice a proper modern worksite: fences, gates, and enough order that she stays close to the project. Route in wood and steel, then graduate from survival to style with shelters, solar support, and rust control. Once your site runs smoothly, expand, pressure rivals, and race for the Time Machine. In this particular tomorrow, whoever predicts the rain owns the schedule.

Fence Segment 5 Wood

The oldest frontier trick: draw a boundary and hope Alice takes the hint. Essential for enclosure and safety.

Gate 10 Wood

A civilised gap in the wall. Alice respects it, allies flow through it, enemies do not benefit from your good manners.

Shelter 20 Wood, 5 Steel

A roof, a promise, and the difference between a functioning robot and a corroded tragedy when the rain starts.

Solar Panel 15 Wood, 10 Steel

Keeps Alice energized and ambitious. Fragile, valuable, and always worth guarding behind your perimeter.

Repair Station 10 Wood, 15 Steel

Dispatches repair drones to scrub rust away before it turns into paralysis. Quiet hero of long matches.

Time Machine 100 Wood, 80 Steel

The grand frontier absurdity. Expensive, temperamental, and capable of turning weather into strategy.

Terrain And Weather

Grassland
Forest
Scrap Heap
Rocky Ground
Water
Storm Warning

Units And Materials

Alice
Harvester
Bulldozer
Repair Drone
Wood
Steel / Energy

Defenses And Support

Fence
Gate
Shelter
Solar Panel
Repair Station
Time Machine