Match Complete

Congratulations

A winner has been declared.

All Set Alice robot sticker
Orbit Home Systems / Civic Builder Division

All Set Alice

A one-hour frontier showdown where you fence in a wandering construction robot, outbuild rival camps, and survive increasingly vicious storms long enough to finish on top.

All Set Alice support robot portrait

Alice is still part household miracle and part municipal headache, but the neighborhood has changed. Matches now run on a hard one-hour clock, storms arrive faster and hit harder, sprinklers turn tidy work sites into hostile no-go zones, and rust can chew through more than just Alice. If you want to win, you need a live economy, a disciplined perimeter, weather coverage, and enough pressure that the other camp reaches the end of the hour with less energy and fewer good ideas than you.

1 Hour Hard match limit with energy deciding timeout wins.
Live Storms Rain gets meaner as the match goes on and eats exposed machinery.
Sprinkler Defense Lock down approaches and force enemy workers to reroute.

The Premise

You are less a battlefield general than the exasperated manager of an ultra-modern service robot whose building instincts are impeccable and whose sense of personal timing is absolutely her own.

The Trouble

Even in the age of bubble-domes and orbital breakfast trays, the weather still refuses to cooperate. Storm bands now arrive more often, last longer, and rust not only Alice but exposed harvesters and bulldozers too. A lazy perimeter can disappear in one bad weather cycle.

The Joy

Every match becomes a little animated future postcard with sharper elbows: a gleaming gate sliding open, a harvester redirected toward fresh timber, a bulldozer crossing the property line, a sprinkler locking down a lane, and a shelter finished seconds before the storm front rolls through.

Match Flow

Start by fencing Alice into a workable footprint and getting harvesters onto timber and scrap immediately. Use that income to add shelters, solar support, repair stations, and sprinklers while you field bulldozers to break rival infrastructure.

Late Game

Storms accelerate as the hour runs down, so the endgame is about keeping your side dry, your machinery functional, and your Alice energized. If multiple Alices survive to the buzzer, energy decides the winner.

Core Tools

Fences and gates control Alice. Shelters blunt storms. Solar keeps her moving. Repair stations rescue rusted operations. Sprinklers create hostile space. Bulldozers convert pressure into wreckage.

Operator View

The in-game HUD keeps the clock, Alice condition, supplies, live player status, taunts, and unit/build controls on screen at all times, so the whole match reads like one active command deck instead of scattered panels.

Alice The wandering centerpiece you are trying to protect and outlast with.
Harvester Your economic engine for timber and scrap extraction.
Bulldozer Direct pressure for tearing down rival structures and Alices.
Fence The fastest way to turn open ground into a controllable footprint.
Shelter Weather cover that keeps expensive machinery from dissolving.
Time Machine Late-game absurdity that turns weather knowledge into leverage.